![]() There seems to be a general unwritten rule when it comes to shmup games, whether it is the manic bullet shooters produced by Cave, or more user friendly shooters such as this. Are both halves equal or does one outshine the other? Body The first, used in single player, opts for an organic / electronica fusion, while the second, used in team mode, opts for a very Hollywood-esque orchestral sound. Ari Pulkkinen, the composer behind the PC game Shadowgrounds, utilizes two types of styles on this soundtrack. As the player controls the ship, destroying the enemies and asteroids as they collide with the planet, the music that serves in the background is extremely fitting to the overall setting. Taking one part Asteroids and one part Geometry Wars, the game creates a frenetic, destroy everything on the screen, shoot-em-up. Thirteen years later, it was reimagined for the PlayStation 3 as Super Stardust HD. ![]() Super Stardust was originally a game released in 1994 for the Amiga and Amiga CD32 platforms.
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